2D Cross Product Calculator – Signed Area
The 2D cross product u×v = x₁y₂ − y₁x₂ gives signed area: (2,3)×(4,1) = −10, area 10, sign flags orientation.
- Triangle area = half.
Figures are estimates from this calculator’s standard formula — adjust the inputs in the tool below for your exact number.
How the 2D Cross Product Calculator Works
In the plane the cross product collapses to a single number: the determinant uₓv_y − u_yvₓ. For u = (2,3) and v = (4,1): 2×1 − 3×4 = 2 − 12 = −10. The absolute value, 10, is the area of the parallelogram the vectors span; the sign records orientation — negative here because v lies clockwise from u. The calculator prints the determinant subtraction, the area, and the orientation verdict (counterclockwise/positive, clockwise/negative, zero/collinear). Triangles halve it: the triangle with those edge vectors has area 5, which is also the shoelace-formula heart for polygon areas from vertex lists. Zero cross product means the vectors are parallel — (3,6) × (1,2) = 6−6 = 0 — the standard collinearity test for checking whether three points (via two edge vectors) lie on one line.
- 1
Enter both 2D vectors
u = (uₓ, u_y) and v = (vₓ, v_y)
- 2
Compute the determinant
uₓv_y − u_yvₓ = 2−12 = −10 is shown
- 3
Take the absolute value
Parallelogram area = 10
- 4
Read orientation
Negative = clockwise; zero = collinear
Use Cases
Polygon Areas
Shoelace formula sums 2D cross products of consecutive vertices
Collision Detection
Sign tests tell which side of an edge a point lies on
Collinearity Checks
Zero cross product proves three points share a line
Tips
- 1
2D cross product is a scalar — the z of the 3D cross product
- 2
Sign = orientation: positive counterclockwise, negative clockwise
- 3
Triangle area is half the parallelogram: |u×v|/2
Common Mistakes
Subtracting in the wrong order: uₓv_y − u_yvₓ, not the reverse
Losing the sign and missing the orientation information
Using the parallelogram area where a triangle area (half) is needed
Expecting a vector result — in 2D the cross is a signed number
FAQs
What is (2,3) × (4,1)?
What does the sign mean?
What triangle area do those edges span?
How do I test collinearity?
How is this the shoelace formula?
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